Releases
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Commits
f0c2832 Dep: Update vixl to 662828c
ef69c31 GPUDevice: Support transpiling shaders at compile time
964b949 Postprocessing/FX: Ensure RT isn't bound as sampler
eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
54097fc Postprocessing/FX: Expose 'viewportoffset' uniform
2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223 )
51648b0 CI/AppImage: Explicitly remove libwayland-*
c179210 GPU/HW: Eliminate raw texture pipeline permutations
d16470d Update Japanese translation (#3225 )
451d15a Atualização Português do Brasil (#3224 )
5be2e68 Qt: Update glyph ranges
1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
8455c9c GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
0563350 GameDB: Set force round texcoords on Crash games
3d6b9e1 Settings: Include cheats in disable-all-enhancements
e9a4723 GPUDevice: Compile warning fix
6870010 GPU/HW: Remove log spam
be4abb0 GPU/HW: Reduce multiple setting source of truth
34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
7b1ec5d GameDB: Force round texcoords on Digimon World 3
a5f8684 BIOS: Add further detail to missing BIOS message
1ae79c8 System: Refactor unsafe settings warning
da51827 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226 )
70d7d4a MSBuild: Enable Vulkan on Windows ARM64
01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
ccb76d1 GameList: Add custom title/regions
4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230 )
7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229 )
59c3c33 Deps: Update to SDL 2.30.4 (#3228 )
d8b7e25 Atualização Português do Brasil (#3227 )
3d00957 Resources: Update gamecontrollerdb.txt
63055f1 FullscreenUI: Add sprite texture filtering option
ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
966cce1 Postprocessing: Sort shader list lexiographically
e854164 Deps: Bump versions
6892c3d Qt: Work around theme swap bug with Classic Windows
1797050 VulkanDevice: Release swap chain images on resize
b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
6021e43 Qt: Work around QList marshalling issue
9189588 Shaders: Add new pack of shaders (reshade) (#3232 )
dd4b282 Atualização Português do Brasil (#3233 )
1a2ad89 dep/rcheevos: Bump to d54cf8f
17d4595 dep/rcheevos: Hash functions are not needed
e7e0902 Achievements: Avoid malloc on state save/load
b9ff358 Achievements: Support scratchpad memory
db30566 Achievements: Implement disc change without state reset
8c1228a Qt: Tidy up theme change workaround
ebf50ed System: Allocate JIT space before fastmem area
ad27f8b Add some shaders and update others. (#3234 )
12f2ff9 Indonesian Translation
71c319c dep/rcheevos: Set RC_NO_THREADS
5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
a89ec0e Achievements: Always recompute state data size on save
dd420cb Common: Alloc failures in HeapArray are unlikely
8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
41f4024 Atualização Português do Brasil (#3235 )
3877486 System: Ensure titles are sanitized for screenshots
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