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redaellimattia/README.md

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👋🏼 Hi, I’m @redaellimattia

My name is Mattia Redaelli and I am a Computer Science & Engineering graduate from Polimi, specializing in Big Data and AI technologies. As a Junior Data Engineer at Quantyca, I daily apply my expertise to tackle real-world challenges in the dynamic field of data engineering. Passionate about leveraging technology for innovative solutions, I am dedicated to staying at the forefront of industry trends. Outside of work, I thrive on staying active through outdoor sports. I am excited about the opportunities to further develop and challenge myself both professionally and personally. Here's something about me:

💼 Work Experience

Frontend Engineer @Fundvis

Angular TypeScript TailwindCSS

  • Creating a robust and scalable architecture for the front-end application, by developing and maintaining a reusable component library.
  • Working closely with the rest of the development team to ensure seamless integration between the front-end and back-end of the application.
  • Performing regular testing, optimization, and debugging to ensure a smooth user experience.
  • Cooperating with other team members, stakeholders, and clients to understand their needs and requirements, and ensure that the application meets their needs.

🧪 Projects

Python Pandas SciPy
Competition of the course of Recommender Systems at the Polytechnic University of Milan. Competed with other students to create a model for recommending new tv series to users of a given dataset.

Python Keras TensorFlow
The aim of the project is to predict future samples of a multivariate time series. Project developed during the course of Artificial Neural Networks and Deep Learning at the Polytechnic University of Milan.

Python Keras TensorFlow
The task was to develop a model for classifying images and to train it to distinguish between 14 classes of leaves. Project developed during the course of Artificial Neural Networks and Deep Learning at the Polytechnic University of Milan.

Java
Software Engineering Final Project - BSc thesis.
Modeling a board game as software, enabling remotely played games using sockets, and implementing all game rules. Playable both from CLI and GUI. Developed using Java, and JavaFX for the GUI. Implemented using Model View Controller architectural pattern (MVC).

C
Algorithms and data structures project. The project consists in a text editor written in C, with the possibility of performing multiple undo and redo, during insertions, as well as the usual printing and deleting.

🔧 Other Technologies & Tools

Jira Postman MySQL GitHub Actions

🙌🏽 Connect with me

LinkedIn

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  1. RecSys-Competition-2022-Polimi RecSys-Competition-2022-Polimi Public

    This repository contains the code used during a Recommender Systems competition, which is part of the course of Recommender Systems at the Polytechnic University of Milan.

    HTML

  2. DL-Time-Series-Forecasting DL-Time-Series-Forecasting Public

    The goal of the project is to predict future samples of a multivariate time series.

    Jupyter Notebook 1

  3. DL-Leaves_Images_Classificator DL-Leaves_Images_Classificator Public

    Forked from GabrieleRivi/Leaves_Images_Classificator

    The task was to develop a model for Image Classification and to train it to distinguis between 14 classes of leaves, as in the example below.

    Python

  4. Progetto-SWE-2021 Progetto-SWE-2021 Public

    Implementazione del gioco da tavolo Masters of Renaissance

    HTML 2