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This repository has been archived by the owner on Feb 22, 2021. It is now read-only.

Shaders were implemented with OpenGL Mathematics in order to apply transformations to the models. In this example, a triangle can rotate and translate according to the keyboard inputs (specifically the arrows).

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joseatrejos/OpenGL-PlantillaModeloShaders

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Shaders were implemented with OpenGL Mathematics in order to apply transformations to the models. In this example, a triangle can rotate and translate according to the keyboard inputs (specifically the arrows).

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