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@Unity-Technologies @firebreath @tinata @Inkrato @InfoScribe @glitchdigital @nextauthjs
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iaincollins/README.md

🧔 About me

I'm an engineering lead with ~30 years experience developing cross platform software for the web, desktop, server, mobile and devices with open source contributions going back over two decades.

I've worked in startups, large enterprises, on non-profit/civic-tech, started two companies and more side projects that I can remember.

I live in Edinburgh (Scotland) and I work at Unity on game backends for Unity Gaming Services.

You can find me on mastodon.social as @iaincollins, sometimes I post on Medium

✍ Side Projects

Most of my public work on GitHub is on personal side projects and spans different types of software. These are some of the smaller things I've worked on more recently. Most of the open source projects I've worked on over the last 20-30 years are lost to the wind (or maybe sitting around in an SVN or CVS repository, on sitting on a disk on a shelf somewhere).

A collection of scenes that can be explored in a first person view. The terrain and objects in the scenes are created and placed at runtime using procedural generation.

It's built with Next.js and with custom components created for React Three Fibre, a wrapper for Three.js, which is in turn an abstraction for WebGL.

This an unconventional stack and it's a very simple demo, but it was a fun exercise in seeing what's possible using those components and has helped me better understand how RTF and Three.js work in practice.

A constantly live-updating database of over 100,000,000 locations, tracking millions of commodity prices across galactic trade markets in the year 3038, using data from players of the game Elite Dangerous, collected from game clients using an API provided by the games developer.

It's a performant, robust backend tht runs on low-end hardware. It is built entirely in JavaScript and SQLite and has a similarly low-fi asthetic for the UI.

ICARUS Terminal is a companion app / second screen for the game Elite: Dangerous, the latest follow up to the 1984 classic space game Elite. Designed for both desktop/laptop computers and for tablets/phones, the app hooks into the game to provide context-sensitive real time information (event driven and socket based) by combining the game API with third party APIs. Built with Next.js, React, Node.js, Go and C++.

I created NextAuth.js a few years ago because there wasn't anything like it already and was getting tired of needing to write the same logic over and over.

It now has millions of downloads a month and is apparently of the top 1000 open source projects on GitHub (according to GitHub). It's an open source, community supported project based around interoperability with open standards. NextAuth.js has grown to support dozens of auth providers and a wide range of SQL and no-SQL databases. Originally developed for React - and specifically Next.js, hence the name - it has been ported to other popular frameworks, including Vue.js and Svelte and can be used with non-JavaScript frameworks, such as Drupal.

I've since moved on to other projects and am no longer actively involved, other than to look in and see how things are going now and then. To ensure it remains open source, collaborative and independent it has been spun off into a dedicated organization, with it's own core team.

🎬 Mercury

I developed Mercury with funding from Google DNI. Mercury is a web based video and transcript editor and translation workflow tool that lets you drop-and-drag a video in one language in and then watch it back in other languages, with an editable, timestamped transcript in each language, that can also be exported as subtitles or text.

Designed for news and media organisations, Mercury allows teams to upload, edit, transcode, transcribe and translate audio and video files (in a wide range of formats, including large, unprocessed files) from anywhere in the world on any web enabled device (including a smartphone) and share them in a secure and searchable way.

Designed to fill a gap in tooling in Google Lighthouse and Google's own Structured Data Testing Tool, by providing an extendible command line tool and API that includes out of the box support for checking both Schema.org entities and social media markup.

While useful for any website but especially useful for news and media organizations as ensuring markup quality can have a significant impact on traffic coming from Google News and Google Discover, as well as organic traffic from search engines.

A library useful for data scraping, originally created to support work on civic tech and data journalism. Table to JSON is used by dozens of other packages, in other higher level scraper libraries and in projects to track a wide range of things from COVID-19 data to TV shows, news and weather to class times for students. Table to JSON is now maintained by @maugenst.

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  1. structured-data-api structured-data-api Public

    A simple platform for managing structured data.

    JavaScript 26 8

  2. mono-webservice mono-webservice Public

    An example web service in C# - works in .NET/Xamarin/Mono on Windows, Mac & Linux.

    C# 7 3

  3. icarus icarus Public

    ICARUS Terminal for Elite Dangerous

    JavaScript 153 11

  4. structured-data-testing-tool structured-data-testing-tool Public

    A library and command line tool to help inspect and test for Structured Data.

    JavaScript 63 14

  5. bbc-question-time-data bbc-question-time-data Public

    Data (and scripts to fetch data) for the BBC Question Time TV show

    JavaScript 6

  6. nextauthjs/next-auth nextauthjs/next-auth Public

    Authentication for the Web.

    TypeScript 23k 3.1k