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Add support for struct uniforms in shaders
🔗 GHA #33627: Pull request #93603 synchronize by Chaosus
June 29, 2024 11:15 In progress Chaosus:shader_struct_uniform_support
June 29, 2024 11:15 In progress
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
🔗 GHA #33625: Commit d6385d7 pushed by akien-mga
June 29, 2024 11:05 In progress master
June 29, 2024 11:05 In progress
Update canvas layer size and control after project settings changed.
🔗 GHA #33615: Pull request #93717 synchronize by EAinsley
June 29, 2024 02:14 24m 25s EAinsley:fix#69208
June 29, 2024 02:14 24m 25s
Disable normal raycaster for LOD generation by default
🔗 GHA #33614: Pull request #93727 synchronize by zeux
June 29, 2024 02:03 21m 57s zeux:raycast-opt
June 29, 2024 02:03 21m 57s
Disable normal raycaster for LOD generation by default
🔗 GHA #33613: Pull request #93727 opened by zeux
June 29, 2024 01:37 26m 0s zeux:raycast-opt
June 29, 2024 01:37 26m 0s
Update note regarding 3D MSAA and foveated rendering
🔗 GHA #33611: Pull request #93685 synchronize by decacis
June 29, 2024 01:07 27m 6s decacis:patch-1
June 29, 2024 01:07 27m 6s
Speed up scene group scanning for text scenes
🔗 GHA #33606: Pull request #93723 opened by KoBeWi
June 28, 2024 22:47 38m 43s KoBeWi:bandaid.tscn
June 28, 2024 22:47 38m 43s