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Enable compressed formats in wgpu for 3D textures #5751
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Enable compressed formats in wgpu for 3D textures #5751
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I do have a larger concern about this though; with the availability of ASTC/ETC formats on Vulkan gpuweb/gpuweb#3183 (comment) and it seems ETC formats on Metal as well (contrary to their docs) gpuweb/gpuweb#3183 (comment). |
@teoxoy right, seems like further investigation is necessary as to only allow BCn or also ASTC (ETC2 seems harder). |
Co-authored-by: Teodor Tanasoaia <[email protected]>
The macOS runner seems to be failing a lot of tests (looks like the ones that actually execute something on the queue) right after we start executing
For reference, this is how long the clear texture ones take on trunk:
This is odd since the BC test eventually succeeds but there is some internal state getting messed up making the device unusable even across tests? |
@teoxoy On my local device (just baseline M1), I get the following runtime for BCn clear tests:
So, unfortunately, I am unable to reproduce the CI's situation locally. BTW, I just checked the validation layers on my macOS environment, and they are all set to valid paths, which seem to work across many apps, including Vulkan Configurator itself, yet I still get the same |
That sounds like another curious issue tracked by #5665. |
Fixes #5750
Since it has been a while since I created a PR for wgpu, I might have overlooked some aspects. Your guidance would be appreciated. Thank you!