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Mask-Atari

Learned Examples

(Left: only masked area is observable Right: area without mask is transparent for easier understanding)

Breakout

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Asterix

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Mask Parameters Setting Examples

Scale

(Left: Scale 70 pixels Right: Scale 130 pixels)

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Speed

(Left: Speed 10 pixels/frame Right: Speed 50 pixels/frame)

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Number

(Mask number = 2)

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Boundary slipping through (when set to True)

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Resolution Decay

--resolution is decayed with 3 layers by taking the smallest mask as the centric area with 1.0x resolution.

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Experiment on Resolution Decay

Environment Human A2C-CNN(Full) A2C-CNN(Resolution Decay) A2C-CNN(Mask) Random
Assault 742 4428 1920 495 222
Asterix 8503 3765 2790 1888 210
Asteroids 47389 1844 1828 1362 719
BeamRider 16927 5486 4118 445 364
Breakout 30.5 381 369 119 1.7
Centipede 12017 3171 3207 2665 2091
MsPacman 6952 2131 1804 1200 307
Qbert 13455 9248 4420 549 164
SpaceInvaders 1669 817 757 487 148
StarGunner 10250 49395 43899 1661 664
Environment Human A2C-RNN(Full) A2C-RNN(Resolution Decay) A2C-RNN(Mask) Random
Assault 742 3789 4282 337 222
Asterix 8503 2943 2725 2174 210
Asteroids 47389 1786 1647 1452 719
BeamRider 16927 5215 3404 454 364
Breakout 30.5 369 349 0.9 1.7
Centipede 12017 4541 4573 3252 2091
MsPacman 6952 2239 1197 837 307
Qbert 13455 5173 909 187 164
SpaceInvaders 1669 1108 682 218 148
StarGunner 10250 41989 37432 1872 664

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