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Issues list

"Error: could not compile bevy_core_pipeline (lib)" in CI due to SIGSEGV: invalid memory reference A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14012 opened Jun 25, 2024 by alice-i-cecile
lldb hangs 1-2s whenever I press Ctrl+key or Cmd+key for the first time on Mac (since winit v0.30) A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Blocked This cannot move forward until something else changes
#14010 opened Jun 25, 2024 by zhaop
Support the <verb>_parent_in_place() API for operating on parents instead of children A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14008 opened Jun 25, 2024 by janhohenheim
Can't upgrade to 0.14, impossible to render AlphaMask3d phase items without mesh A-Rendering Drawing game state to the screen C-Regression Functionality that used to work but no longer does. Add a test for this! D-Domain-Expert Requires deep knowledge in a given domain P-High This is particularly urgent, and deserves immediate attention S-Needs-SME Decision or review from an SME is required
#14004 opened Jun 24, 2024 by djeedai 0.14
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Bevy should capture Ctrl+C, send AppExit event A-App Bevy apps and plugins A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13995 opened Jun 23, 2024 by JMS55
macOS asks for permission to use the microphone A-Audio Sounds playback and modification C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13989 opened Jun 23, 2024 by tsukinoko-kun
[Docs] Add example to demonstrate how to use skinning and morph with custom vertex shaders A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages
#13988 opened Jun 23, 2024 by HydrogenC
Log window/monitor info on startup A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13979 opened Jun 22, 2024 by JMS55 0.15
Allow one-shot systems to be replaced, re-using the same SystemId A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13978 opened Jun 22, 2024 by viridia
Gamepad unique id A-Input Player input via keyboard, mouse, gamepad, and more C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13977 opened Jun 22, 2024 by andrewbaxter
Fragment Stage Exceeds Maximum Sampled Textures Limit on the web A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13974 opened Jun 22, 2024 by jinleili
Component Hook functions as attributes for Component derive macro A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code
#13972 opened Jun 21, 2024 by ItsDoot
Current tracy deps don't follow compatibility table A-Dev-Tools Tools used to debug Bevy applications. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13970 opened Jun 21, 2024 by torsteingrindvik
UiSystem::Layout is run too late in the schedule A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13966 opened Jun 21, 2024 by eidloi
WASM perf regression: App updates triggered by input events A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times C-Regression Functionality that used to work but no longer does. Add a test for this! D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13965 opened Jun 21, 2024 by Azorlogh 0.14
Extension traits are re-exported by name A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13959 opened Jun 21, 2024 by benfrankel
Segfault on exit with multi_threaded feature disabled on Wayland after wgpu 0.20 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this! O-Linux Specific to the Linux desktop operating system P-Crash A sudden unexpected crash
#13958 opened Jun 20, 2024 by Friz64
Sysinfo plugin does not compile without multi_threaded feature A-Tasks Tools for parallel and async work C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this! P-Compile-Failure A failure to compile Bevy apps
#13957 opened Jun 20, 2024 by Friz64
State changes appear to have system order ambiguities A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13947 opened Jun 20, 2024 by jonathandw743
AssetServer panics when loading folder A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13946 opened Jun 20, 2024 by Pieresqi
Resolve overlap between bevy_render primitives and bevy_math primitives A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13945 opened Jun 20, 2024 by Jondolf
CI tasks check-compiles and build could use better names A-Build-System Related to build systems or continuous integration C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13940 opened Jun 19, 2024 by ItsDoot
Add i64 and u64 implementations for bevy_render::render_resource::ShaderType A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13938 opened Jun 19, 2024 by Phil-hacker
Replace RemovedComponents with observers A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Contentious There are nontrivial implications that should be thought through
#13928 opened Jun 19, 2024 by alice-i-cecile
REGRESSION: wgpu panic BadDisplay after winit 0.30 on Wayland OpenGL A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this! O-Linux Specific to the Linux desktop operating system O-OpenGL Specific to the OpenGL render API P-Crash A sudden unexpected crash
#13923 opened Jun 19, 2024 by inodentry
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