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"Error: could not compile Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_core_pipeline
(lib)" in CI due to SIGSEGV: invalid memory reference
A-Build-System
#14012
opened Jun 25, 2024 by
alice-i-cecile
lldb hangs 1-2s whenever I press Ctrl+key or Cmd+key for the first time on Mac (since winit v0.30)
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Blocked
This cannot move forward until something else changes
#14010
opened Jun 25, 2024 by
zhaop
Support the Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
<verb>_parent_in_place()
API for operating on parents instead of children
A-ECS
#14008
opened Jun 25, 2024 by
janhohenheim
Can't upgrade to 0.14, impossible to render Drawing game state to the screen
C-Regression
Functionality that used to work but no longer does. Add a test for this!
D-Domain-Expert
Requires deep knowledge in a given domain
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-SME
Decision or review from an SME is required
AlphaMask3d
phase items without mesh
A-Rendering
Bevy should capture Ctrl+C, send AppExit event
A-App
Bevy apps and plugins
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13995
opened Jun 23, 2024 by
JMS55
macOS asks for permission to use the microphone
A-Audio
Sounds playback and modification
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13989
opened Jun 23, 2024 by
tsukinoko-kun
[Docs] Add example to demonstrate how to use skinning and morph with custom vertex shaders
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
#13988
opened Jun 23, 2024 by
HydrogenC
Log window/monitor info on startup
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Allow one-shot systems to be replaced, re-using the same SystemId
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13978
opened Jun 22, 2024 by
viridia
Gamepad unique id
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13977
opened Jun 22, 2024 by
andrewbaxter
Fragment Stage Exceeds Maximum Sampled Textures Limit on the web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13974
opened Jun 22, 2024 by
jinleili
Component Hook functions as attributes for Component derive macro
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
#13972
opened Jun 21, 2024 by
ItsDoot
Current tracy deps don't follow compatibility table
A-Dev-Tools
Tools used to debug Bevy applications.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13970
opened Jun 21, 2024 by
torsteingrindvik
UiSystem::Layout is run too late in the schedule
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13966
opened Jun 21, 2024 by
eidloi
WASM perf regression: App updates triggered by input events
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Regression
Functionality that used to work but no longer does. Add a test for this!
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Extension traits are re-exported by name
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13959
opened Jun 21, 2024 by
benfrankel
Segfault on exit with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
O-Linux
Specific to the Linux desktop operating system
P-Crash
A sudden unexpected crash
multi_threaded
feature disabled on Wayland after wgpu 0.20
A-Rendering
#13958
opened Jun 20, 2024 by
Friz64
Sysinfo plugin does not compile without Tools for parallel and async work
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
P-Compile-Failure
A failure to compile Bevy apps
multi_threaded
feature
A-Tasks
#13957
opened Jun 20, 2024 by
Friz64
State changes appear to have system order ambiguities
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13947
opened Jun 20, 2024 by
jonathandw743
AssetServer
panics when loading folder
A-Assets
#13946
opened Jun 20, 2024 by
Pieresqi
Resolve overlap between Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_render
primitives and bevy_math
primitives
A-Math
#13945
opened Jun 20, 2024 by
Jondolf
CI tasks Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
check-compiles
and build
could use better names
A-Build-System
#13940
opened Jun 19, 2024 by
ItsDoot
Add i64 and u64 implementations for bevy_render::render_resource::ShaderType
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13938
opened Jun 19, 2024 by
Phil-hacker
Replace Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Contentious
There are nontrivial implications that should be thought through
RemovedComponents
with observers
A-ECS
#13928
opened Jun 19, 2024 by
alice-i-cecile
REGRESSION: wgpu panic Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
O-Linux
Specific to the Linux desktop operating system
O-OpenGL
Specific to the OpenGL render API
P-Crash
A sudden unexpected crash
BadDisplay
after winit 0.30 on Wayland OpenGL
A-Rendering
#13923
opened Jun 19, 2024 by
inodentry
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