MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Jun 28, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Fast and minimalist 3D viewer.
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Specification and reference implementation for the OpenPBR Surface shading model
A hobby unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracer
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
A program that takes photographs of a virtual world.
Python wrapper for the validated RADIANCE ray-tracing engine
Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition
ray tracer written in p5.js and next.js
🍖 A GPU driven real-time renderer, backed by wgpu
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Mirroware is an advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.
Wavelength aware path tracer written in rust
An OpenGL-based rendering engine
Miku fan-made free MikuMikuDacne renderer
3D game engine with lua scripting
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