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A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
Hardened allocator designed for modern systems. It has integration into Android's Bionic libc and can be used externally with musl and glibc as a dynamic library for use on other Linux-based platforms. It will gain more portability / integration over time.
Explore my project demonstrating essential data structures, optimizing code efficiency and clarity. Let's dive into the world of data structures together!
Very simple memory logger, designed to profile the application by the nature of memory allocations in accordance with the size of the chunks. Feel free to check project wiki at https://github.com/yvoinov/memlogger/wiki
syncpool is a generic wrapper on sync.pool that its purpose is to cache allocated but unused items for later reuse, relieving pressure on the garbage collector