A dynamically typed, interpreted language compiled and executed on its own virtual machine.
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Updated
Jun 25, 2024 - Rust
A dynamically typed, interpreted language compiled and executed on its own virtual machine.
A Python implementation of the Lox language
An implementation of CLox bytecode interpreter
Compiler for Lox, C, Javascript look-a-like programming language Ground, created in C#. Generates FASM x86-64 assembly code.
This project is an implementation of an interpreter for the Lox programming language written in C++. Lox is a simple dynamically-typed language designed by Bob Nystrom, and this interpreter is being developed as part of the process outlined in the book "Crafting Interpreters." The goal of this project is to provide a fully functional interpreter
A bytecode interpreted scripting language for games in Unity.
A full-featured, efficient scripting language from Robert Nystrom's book: craftinginterpreters.com
cpplox is a Lox interpreter & LLVM compiler written in C++
An interpreter for the Lox language
A fully functional Interpreter for Lox in Scala 3 (WIP).
A c interpreter for the lox language
Golang implementation of the Lox programming language with my own features
A Kotlin implementation of lox with a JVM backend built using ProGuardCORE
Lox implementation "following" the book: Crafting Interpreters
Python implementation of the Lox programming language from the Crafting Interpreters book.
C++实现的tree-walking类型玩具解释器 (thanks: Robert Nystrom)
[Incomplete] Rust port of the bytecode interpreter from the Crafting Interpreters book
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