RtAudio binding for Node
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Updated
Jun 28, 2024 - C++
RtAudio binding for Node
A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
Light-weight DirectX 1-7, 8, and 9 wrappers.
DirectX 1-7, 8, and 9 log wrappers.
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
Aerials Audio System with miniaudio
Go-based music tracker
dxguid.lib
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
DAILY AUTOMATED BUILDS WITH LATEST OPENAL SOFT - https://github.com/ThreeDeeJay/dsoal/releases/tag/latest DirectSound DLL replacer that enables surround sound, HRTF, and EAX support via OpenAL Soft
directsound example for VisualFBEditor
A fan-remake of the classic strategy and platform game for MS-DOS and the Commodore Amiga. This version is extremely old, obsolete and for reference only. It is NOT the latest version of this game and was only designed for Win9x/XP 32-bit systems and will not run properly on Win7 and later because of Explorer highjacking 8-bit palette changes.
Source code for the titleless game I was making in C++.
Go reinterpretation of https://github.com/spencerharmon/qwertysynth
Emulation A3D interface based on DirectSound3D.
Small Example of Using DirectSound in C++
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