Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
-
Updated
Jun 28, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Ubpa Entity-Component-System (U ECS) in Unity3D-style
😎 A curated list of Entity-Component-System (ECS) libraries and resources
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Converting UGUI to be DOTS compliant
Tiny and easy to use ECS (Entity Component System) library for game programming
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
A C# wrapper for flecs
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
The fastest Entity Component System library for the web
Data-oriented networking playground for the reliable UDP transports
Add a description, image, and links to the data-oriented-design topic page so that developers can more easily learn about it.
To associate your repository with the data-oriented-design topic, visit your repo's landing page and select "manage topics."