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Mac Contributor Support Thread #106
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In a previous version of blender/os/addon i managed to make it work once on macos. But it did not last long. After i always get this error when trying to install the dependencies , it aborts it works on windows, but can't get the dependencies to complete on macos. |
Is the error referring to a specific line/lib? |
As i am not a programmer and don't grasp everything i gather here i paste were it stops working on both an INtel and Arm Mac for me: Successfully built transformers During handling of the above exception, another exception occurred: Traceback (most recent call last): During handling of the above exception, another exception occurred: Traceback (most recent call last): |
Try to install Git as described in the installation instructions. |
I also have to point out i have both platforms at hand (windows and mac); i use windows mostly at home. BUT when at Work , i use mainly mac along with a bunch of creators that would really benefit from this working on mac |
it is installed already, i'll try updating it, but i doubt it is the problem since on the intel MBP it's a fresh install |
NotImplementedError: cannot instantiate 'WindowsPath' on your system |
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I managed to get past the first error NotImplementedError: cannot instantiate 'WindowsPath' on your system i still had to manually install the rest of the depedencies manually with blender pip plugin, wich was tedious but worked... managed to make the generate button download the models for sdxl, but then i get something concerning the accelerate module not working when i try to use it... |
As I do not personally use Mac, I can't offer support for it, but if anyone has problems with it, report the Mac-related bugs here, and let's hope some other Mac users can help out submitting fixes for those problems.
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