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Effekseer crashes on using *.efkproj files. #556

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r41k0u opened this issue Feb 20, 2022 · 3 comments
Open

Effekseer crashes on using *.efkproj files. #556

r41k0u opened this issue Feb 20, 2022 · 3 comments

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@r41k0u
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r41k0u commented Feb 20, 2022

When an *.efkproj file is loaded in the ParticleEffectComponent of a scene, an exception is thrown on Line 370 of Effekseer.Effect.cpp
Effects used : https://effekseer.github.io/contributes/Effekseer01.zip

@twaritwaikar
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Have you tried using .efkefc files instead? I think .efkproj files are just meant for the Effekseer editor and not for in-game use. The Effekseer editor can export effects into .efkefc files.

@r41k0u
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r41k0u commented Feb 20, 2022

The *.efkefc files are working fine. But when the loader icon is clicked, it checks for *.efkefc, *.efk, *.efkproj files (and some more extensions). This might mislead users into thinking that *.efkproj would also work

@twaritwaikar
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twaritwaikar commented Feb 20, 2022

Then probably the resolution here is to just remove *.efkproj from the supported file formats in the ResourceLoader, or anywhere else where it is referenced.

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