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Based on Akshay Ajith comment, I decided to create this Issue to discuss how to upload new models to use on the editor.
We currently have a hub of models with 900+ base meshes, all extracted from THE BASE MESH (thebasemesh.com) library.
These meshes are low density enough to be imported directly into a game engine, can quickly translate to a low/high poly asset, serve as a perfect placeholder for Game Prototyping or Film/TV Pre-vis, or used for educational purposes.
I've considered uploading the assets directly to AWS-S3 or a similar service, but I'm unsure about the extent to which we can proceed with this approach, as it may incur costs.
Another option is to use a text field to insert .glb files directly into the hub via a URL. However, I'm uncertain about ensuring the availability of these files, as they would be located outside our infrastructure.
I believe the first viable solution is to allow users to add their own models (.glb) from a URL, without the need to share them in the publisher hub.
In the future, we may utilize these approaches to manage models, textures, and any resources owned by the users.
All ideas are welcome.
The text was updated successfully, but these errors were encountered:
Based on Akshay Ajith comment, I decided to create this Issue to discuss how to upload new models to use on the editor.
We currently have a hub of models with 900+ base meshes, all extracted from THE BASE MESH (thebasemesh.com) library.
I've considered uploading the assets directly to AWS-S3 or a similar service, but I'm unsure about the extent to which we can proceed with this approach, as it may incur costs.
Another option is to use a text field to insert .glb files directly into the hub via a URL. However, I'm uncertain about ensuring the availability of these files, as they would be located outside our infrastructure.
I believe the first viable solution is to allow users to add their own models (.glb) from a URL, without the need to share them in the publisher hub.
In the future, we may utilize these approaches to manage models, textures, and any resources owned by the users.
All ideas are welcome.
The text was updated successfully, but these errors were encountered: