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Widescreen Hud Placement #848

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nrb547 opened this issue Mar 6, 2019 · 11 comments · May be fixed by #3444
Open

Widescreen Hud Placement #848

nrb547 opened this issue Mar 6, 2019 · 11 comments · May be fixed by #3444
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enhancement New feature or request
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@nrb547
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nrb547 commented Mar 6, 2019

On MTA the original HUD takes too much of your screen, even if you turn on the option in settings that should adjust the proportions of it. It's just way too big, you can see in this thread how the HUD looks like on singleplayer or samp with widescreen fix made by thirteenag. https://forum.mtasa.com/topic/103042-widescreen-fix-for-mta/?_fromLogin=1

@botder botder added the enhancement New feature or request label Mar 7, 2019
@botder botder added this to the Backlog milestone Mar 7, 2019
@jushar
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jushar commented Mar 13, 2019

For reference: https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/GTASA.WidescreenFix

@qaisjp qaisjp modified the milestones: Backlog, 1.6 Mar 28, 2020
@qaisjp qaisjp added this to Incoming in Proposals via automation Mar 30, 2020
@qaisjp qaisjp moved this from Incoming to Accepted in Proposals Mar 30, 2020
@LoneDev6
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LoneDev6 commented Apr 19, 2020

@botder
I have this problem with ultrawide screen, huds are really huge
image

@qaisjp
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qaisjp commented Apr 19, 2020

My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using setGlitchEnabled.

@qaisjp qaisjp modified the milestones: 1.5.8, 1.6 Apr 20, 2020
@LoneDev6
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My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using setGlitchEnabled.

enabling what feature exactly?
I tried setting automatic hud and checking the aspect ratio thing with no luck, you can see the result on my screenshot.
A good thing would be to allow us to resize the hud with a custom percentage setting or something similar

@qaisjp
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qaisjp commented Apr 20, 2020

enabling what feature exactly?

enable the enhancement that this issue is tracking. it is a high-level suggestion on how we can implement this feature.

@Clippy95
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I'd like to also point out that the issue isn't just the HUD, the FOV is too low for 21:9+ as well.

@Dark-Dragon
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This honestly seems more like a preference-thing to me. The ideal solution would probably be a hud-size setting, with scripting functions to retrieve the current setting or possibly even adjust it for the the time the player is on the server. If that is feasible at all.

@rifleh700
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rifleh700 commented Feb 10, 2024

This is not only hud problem. Bug also affects another dx textures (lamps, sky, etc)
screenshot

@henrymarques
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mtasa without widescreen fix
mtasa widescreen fix
I got some progress

@bum8hj
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bum8hj commented Jun 6, 2024

I could be wrong, but I'm pretty sure the weapon icon should be a square. It looks squeezed after your fix.

@henrymarques
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You're right, I just fix it. There still hooks and access violations to fix too. That was just some hours of work.

squared icon

@henrymarques henrymarques linked a pull request Jun 8, 2024 that will close this issue
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