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GLFramebuffer::DrawBuffers
I think there is some problem with this function:
void GLFramebuffer::DrawBuffers(const unsigned int attachments[]) const { glDrawBuffers(sizeof(attachments) / sizeof(attachments[0]), attachments); }
The first parameter value passed to glDrawBuffers will always be 1.
glDrawBuffers
m_hdrFBO.DrawBuffers(attachments);
Maybe because of this, I can't see the bloom effect 😞
The text was updated successfully, but these errors were encountered:
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I think there is some problem with this function:
The first parameter value passed to
glDrawBuffers
will always be 1.Maybe because of this, I can't see the bloom effect 😞
The text was updated successfully, but these errors were encountered: