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I missed this reviewing #5383, but in PhysicalDeviceFeatures::from_extensions_and_requested_features in wgpu-hal/src/vulkan/adapter.rs, when we populate shader_atomic_int64, we should set both shader_buffer_int64_atomicsandshader_shared_int64_atomics, since we require both in PhysicalDeviceFeatures::to_wgpu.
I missed this reviewing #5383, but in
PhysicalDeviceFeatures::from_extensions_and_requested_features
inwgpu-hal/src/vulkan/adapter.rs
, when we populateshader_atomic_int64
, we should set bothshader_buffer_int64_atomics
andshader_shared_int64_atomics
, since we require both inPhysicalDeviceFeatures::to_wgpu
.cc @atlv24 @teoxoy
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