{"payload":{"header_redesign_enabled":false,"results":[{"id":"301173452","archived":false,"color":"#178600","followers":523,"has_funding_file":false,"hl_name":"IRCSS/Compute-Shaders-Fluid-Dynamic-","hl_trunc_description":"Fluid Simulation Implementation in Compute Shaders using Unity3D","language":"C#","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":301173452,"name":"Compute-Shaders-Fluid-Dynamic-","owner_id":18614389,"owner_login":"IRCSS","updated_at":"2022-03-01T12:33:39.224Z","has_issues":true}},"sponsorable":false,"topics":["unity","simulation","graphics","realtime","fluid","vfx","computeshaders"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":65,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253AIRCSS%252FCompute-Shaders-Fluid-Dynamic-%2B%2Blanguage%253AC%2523","metadata":null,"csrf_tokens":{"/IRCSS/Compute-Shaders-Fluid-Dynamic-/star":{"post":"QMzbrP5oiVZ0iGeWqmHStkWI23o9g-CwM_XSwEpItfik_X3i0aoKVQvoEemS_rHBsQcYoYHebfCix6mFI_kxlw"},"/IRCSS/Compute-Shaders-Fluid-Dynamic-/unstar":{"post":"HaV95YvkIjpxpbvMQZO3HxiFKngJ1S5UijxcDIJenJztqK8LTySjdw7FbrY4K6k1OWWVu-f_xzU-3WyG3gRToQ"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"nfn964OS0Y5sR-wFDA2E1nSB_a2HIw3PrcST_oC_2CL-TvsX4KXkieEkJvAssMvF3htW1R-Y25Et1qYuo8A-9w"}}},"title":"Repository search results"}