-
Notifications
You must be signed in to change notification settings - Fork 2
/
Vec2i.cs
72 lines (56 loc) · 1.47 KB
/
Vec2i.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
namespace Nitemare3D
{
public class Vec2i
{
public int X, Y;
public Vec2i()
{
}
public Vec2i(int X, int Y)
{
this.X = X;
this.Y = Y;
}
public override bool Equals(object obj)
{
var vec = obj as Vec2i;
return (vec.X == X && vec.Y == Y);
}
public static Vec2i Zero()
{
return new Vec2i();
}
public static Vec2i operator +(Vec2i A, Vec2i B)
{
return new Vec2i(A.X + B.X, A.Y + B.Y);
}
public static Vec2i operator -(Vec2i A, Vec2i B)
{
return new Vec2i(A.X - B.X, A.Y - B.Y);
}
public static Vec2i operator /(Vec2i A, Vec2i B)
{
return new Vec2i(A.X / B.X, A.Y / B.Y);
}
public static Vec2i operator /(Vec2i A, int B)
{
return new Vec2i(A.X / B, A.Y / B);
}
public static Vec2i operator +(Vec2i A, int B)
{
return new Vec2i(A.X + B, A.Y + B);
}
public static Vec2i operator -(Vec2i A, int B)
{
return new Vec2i(A.X - B, A.Y - B);
}
public static Vec2i operator *(Vec2i A, int B)
{
return new Vec2i(A.X * B, A.Y * B);
}
public static Vec2i operator %(Vec2i A, int B)
{
return new Vec2i(A.X % B, A.Y % B);
}
}
}